Hey I am Manh (:

I’m a Gameplay Programmer & Game Developer who enjoys taking on a variety of challenges.

From quick gameplay prototypes to more complex systems, I enjoy discussing ideas, understanding what a project needs, and finding the right solutions to bring those ideas to life.

I’m always excited to experiment, learn, collaborate, and create memorable gameplay experiences.

Projects

Rootnote

A cozy game in which you need to restore the life force of a decaying forest by uniting the guardians and using their musical powers to cleanse its infested roots.
Explore new areas, swing through the world with your vine, and build a boat to continue your journey.

Anturi

Embark on a journey as Wikku in search of your missing father in the mysterious world of Anturi. Explore its flying islands, help the local inhabitants, and gather clues about your father’s whereabouts. Improve your skills along the way to overcome new challenges and face the unknown dangers that await you.

Mythical Hunt

A real-time tactics game where four unlikely heroes – a witch, werewolf, vampire, and former guard uhappen to uncover the kingdom’s dark secret.

Technical Designer & Game Dev

Experience

I aim to create memorable and immersive player experiences by prototyping different gameplay ideas, collecting feedback, and continuously improving them based on playtesting and player responses.

Selected Experience

Rootnote – Prototyped and implemented musical abilities, while also creating and integrating VFX across the project to enhance gameplay feedback and the overall player experience.

Anturi – Designed and implemented gameplay systems, including the skill tree and corruption areas, with a focus on progression and engaging player interactions.

Project Focus

Besides gameplay programming I also got the chance to gain hands-on project management experience across multiple game projects, as well as during my internship at TeamOrangeGaming, supporting team coordination, planning, and organization.

As well as having the opportunity to collaborate on different project ideas, test and build playable versions, and refine each experience through playtesting and feedback.