Hey I am Manh (:
I’m a Gameplay Programmer & Game Developer who enjoys taking on a variety of challenges.
From quick gameplay prototypes to more complex systems, I enjoy discussing ideas, understanding what a project needs, and finding the right solutions to bring those ideas to life.
I’m always excited to experiment, learn, collaborate, and create memorable gameplay experiences.
Projects
Rootnote
Explore new areas, swing through the world with your vine, and build a boat to continue your journey.
Anturi
Embark on a journey as Wikku in search of your missing father in the mysterious world of Anturi. Explore its flying islands, help the local inhabitants, and gather clues about your father’s whereabouts. Improve your skills along the way to overcome new challenges and face the unknown dangers that await you.
Technical Designer & Game Dev
Experience
I aim to create memorable and immersive player experiences by prototyping different gameplay ideas, collecting feedback, and continuously improving them based on playtesting and player responses.
Selected Experience
Rootnote – Prototyped and implemented musical abilities, while also creating and integrating VFX across the project to enhance gameplay feedback and the overall player experience.
Anturi – Designed and implemented gameplay systems, including the skill tree and corruption areas, with a focus on progression and engaging player interactions.
Project Focus
Besides gameplay programming I also got the chance to gain hands-on project management experience across multiple game projects, as well as during my internship at TeamOrangeGaming, supporting team coordination, planning, and organization.
As well as having the opportunity to collaborate on different project ideas, test and build playable versions, and refine each experience through playtesting and feedback.






