My main tasks included implementing the note-based ability system, as well as creating and integrating VFX for various gameplay elements. I focused on making the abilities feel responsive and ensuring the visual effects provided clear and satisfying feedback to the player.
I implemented a display shelf that lets players place and show off the collectibles they find throughout the game, giving them a place to keep track of their discoveries and see their collection grow over time.
Grapple points that allow players to quickly traverse the environment and reach different or hidden areas using the grappling mechanic.
Using ankerpoints to pull the player towards the desired location
View points with dolly shots using the existing camera function to pilot and define the desired paths to highlight given areas
Sample of the Enviornment VFX I built using cameras VFX I created using Niagara & the motion design plugin modified for personal uses
Meteor VFX using different material methods and adding Niagara fluid to add further effects