Role: Engine: Gameplay Programmer / Technical Designer
Engine: UE4.8
Language: Blueprints
Team size: 7
Time spent: 03/24 – 07/24
This project was my first experience working with Unreal Engine its locomotion system and creating VFX. It gave me the opportunity to explore the engine, learn the fundamentals of visual effects, and understand how VFX can support gameplay of ways.
Disclamer: Enviornment & character assets are made by Wiebke & Romy Bernhard
First tests with some basic VFX using the Niagara System in UE
Learning the structure and understanding the system of locomotions, animation flow and implementing them.
Testing of lighting of world and surroundings via lightsources and light types in general





