Anturi

Role: Project Manager & Gameplay Programmer
Engine: UE5.5 (Blueprints)
Team size: 8
Duration: 10/2024 – 02/2025
Tools: Linear, Google Suite, Microsoft Loop
Release: itch.io & Steam

My role in the team

I worked both as project manager & gameplay programmer in a team of 8. I organized development in agile two-week sprints, tracking tasks in Linear and keeping documentation inside Microsoft Loop.
I also set up Q&A documents for internal and external playtest to collect structured feedback, and took part in regular team meetings and coordination between programming, art and design.

Embark on a journey as Wikku in search of your missing father in the mysterious world of Anturi. Explore its flying islands, help the local inhabitants, and gather clues about your father’s whereabouts. Improve your skills along the way to overcome new challenges and face the unknown dangers that await you.

Disclaimer: Environment & character assets were created by Leon Klawon & Romy Bernhard

Technical Contribution

I also contributed to both programming and VFX aspects

A short showcase of the Checkpoint & Upgrade / Skill system with its VFX effects

Calculation & spawning of VFX inside a cube at random locations inside of it

A player Corruption system which affects players vision and animation by being inside designated corrupted areas or upon getting hit.

Showcase of example materials & death VFX for Enemies